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W/00 · Work

Shipped to real users, not just a repo.

Selected projects, told end to end: the problem, what I built and what happened after launch.

W/01 / Case study

Nurturo

A gamified habit tracker that turns kids' daily habits into a virtual pet they want to look after.

View on Google Play ↗
Role
Product, design & engineering
Type
Mobile app
Stack
Supabase · Clerk
Status
Live on Google Play
[ Parent view ]
[ Kid view ]
[ Virtual pet ]
W/02 / The problem

Habit charts get ignored.

The idea came from a conversation at an event focused on kids' habit tracking. Parents want their children to build good routines, but sticker charts and reminders stop working after a week or two.

The question: what if doing your habits felt like a game you actually cared about, with something that grows because of you?

W/03 / How it works

One simple loop.

01
Parent sets habits
Picks the habits that matter for their child.
02
Kid completes them
Checks off habits through the day.
03
Earns XP
Every completed habit earns experience points.
04
The pet grows
A virtual pet that mirrors how consistent they've been.
W/04 / What I built

Idea to Play Store, end to end.

01

Parent experience

Choose habits, follow progress and stay involved.

02

Kid experience

Simple, playful screens designed for children.

03

XP & pet engine

The game logic that turns habits into growth.

04

Auth with Clerk

Secure sign-in for families.

05

Supabase backend

Database and sync behind the app.

06

Play Store release

Packaged, reviewed and shipped to real users.

Let's build it

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